Stupefied Pf2E (2024)

1. Stupefied - Conditions - Archives of Nethys: Pathfinder 2nd Edition ...

  • Your thoughts and instincts are clouded. Stupefied always includes a value. You take a status penalty equal to this value on Intelligence-, Wisdom-, ...

  • Your thoughts and instincts are clouded. Stupefied always includes a value. You take a status penalty equal to this value on Intelligence-, Wisdom-, and Charisma-based checks and DCs, including Will saving throws, spell attack modifiers, spell DCs, and skill checks that use these attribute modifiers. Any time you attempt to Cast a Spell while stupefied, the spell is disrupted unless you succeed at a flat check with a DC equal to 5 + your stupefied value.

2. Stupefy | Pathfinder Second Edition on Roll20 Compendium

  • Stupefy · You dull the target's mind, depending on its Will save. · Critical Success The target is unaffected. · Success The target is stupefied 1 until the start ...

  • Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED.

3. Conditions - PF2 SRD - d20PFSRD

  • Your thoughts and instincts are clouded. Stupefied always includes a value. You take a status penalty equal to this value on Intelligence -, Wisdom -, and ...

  • While adventuring, characters (and sometimes their belongings) are affected by abilities and effects that apply conditions. For example, a spell or magic item might turn you invisible or cause you to be gripped by fear. Conditions change your state of being in some way, and they represent everything from the attitude other creatures have toward you and how they interact with you to what happens when a creature drains your blood or life essence.

4. Advice: Becoming Stupefied - paizo.com - Forums

5. Never Mind - Spells - Pathfinder 2e Nexus - Demiplane

  • The target is stupefied 2 for 1 round. Failure The target is stupefied 4 with an unlimited duration. Critical Failure The target's intellect is permanently ...

  • Pathfinder 2e Nexus - Never Mind - Stupefy a creature permanently.

6. Состояния (Conditions) — документация Pathfinder 2E 1.12

  • Одурманен (Stupefied)¶. Ваши мысли и инстинкты затуманены. Одурманивание всегда имеет значение. Вы получаете штраф состояния равный этому значению к ...

  • Состояния продолжительны. Всякий раз, когда на вас воздействует какое-либо состояние, его эффект продолжается до тех пор, пока не истечет заявленная продолжительность, условие не будет удалено, или условия указанные в самом состоянии не приведут к его прекращению.

7. Unusual Treatment | Pathfinder Second Edition on ... - Roll20

  • ... stupefied condition on the patient by 1. If you're able to treat more than one creature at once, choose only one to gain this benefit. A creature can ...

  • Browse and reference your favorite RPG rule sets for systems including D&D, Pathfinder, Call of Cthulhu, and Cyberpunk RED.

8. Conditions - Archives of Nethys: Pathfinder 2nd Edition Database

  • Any time you attempt to Cast a Spell while stupefied, the spell is disrupted unless you succeed at a flat check with a DC equal to 5 + your stupefied value.

  • Source Player Core pg. 442While adventuring, characters (and sometimes their belongings) are affected by abilities and effects that apply conditions. For example, a spell or magic item might turn you invisible or cause you to be gripped by fear. Conditions change your state of being in some way, and they represent everything from the attitude other creatures have toward you and how they interact with you to what happens when a creature drains your blood or life essence.Click here for the full rules on Conditions. Groups of ConditionsSource Player Core pg. 443Some conditions exist relative to one another or share a similar theme. It can be useful to look at these conditions together, rather than viewing them in isolation, to understand how they interact.Attitudes: Friendly, Helpful, Hostile, Indifferent, UnfriendlyDeath and Dying: Doomed, Dying, Unconscious, WoundedDegrees of Detection: Hidden, Observed, Undetected, UnnoticedLowered Abilities: Clumsy, Drained, Enfeebled, StupefiedSenses: Blinded, Concealed, Dazzled, Deafened, InvisibleBlindedSource Player Core pg. 442You can't see. All normal terrain is difficult terrain to you. You can't detect anything using vision. You automatically critically fail Perception checks that require you to be able to see, and if vision is your only precise sense, you take a –4 status penalty to Perception checks. You are immune to visual effects. Blinded overrides dazzled.BrokenSource Player Core pg. 442Broken is a condition that affects...

9. Befuddle - PF2 SRD - d20PFSRD

  • Failure The target is clumsy 2 and stupefied 2. Critical Failure The target is clumsy 3, stupefied 3, and confused. Section 15: Copyright Notice. Pathfinder ...

  • Emotion Enchantment Mental

10. Undead Brain Collector - Creatures - Pathfinder 2e Nexus - Demiplane

  • ... stupefied 1 (1 round); Stage 2 1d6 negative, stupefied 1, and slowed 1 (1 round); Stage 3 2d6 negative, stupefied 2, and slowed 1 (1 round). Brain Collector.

  • Pathfinder 2e Nexus - Undead Brain Collector

11. Pathfinder 2E - Simplified PF2e? | Page 11 - EN World

  • Aug 5, 2023 · IMO: keep flat footed, clumsy, drained, enfeebled and stupefied, and immobilized. And only use forced movement if your playing on a grid ...

  • So, and I don't mean to exactly be sarcastic about this, but if you read me as co*cking an eye at it, damage and nothing but? That seems kind of--extreme. I suggest removing most conditions. There are like 30 of them. Reduce it to 5 or so. IMO: keep flat footed, clumsy, drained, enfeebled...

12. Dual Shielder - Scribe Tool

  • If you hit and deal damage, the target is stupefied 1, or stupefied 2 on a critical hit. Testudo Form. Feat 6. fighter. Requirements You are in Dual Shield ...

  • Create and format documents and homebrew content for Pathfinder Second Edition. (This website is not published, endorsed, or specifically approved by Paizo Inc.)

13. Psychic Handbook: PF2 Class Guide - RPGBOT

  • Oct 12, 2022 · ... Stupefied, which gives you a failure chance to cast spells. You need to juggle all of these concerns to be effective, but if you can manage ...

  • Introduction The Psychic, introduced originally in PF1's Occult Adventures and brought into PF2 in Dark Archive, is an Occult spellcaster that plays a bit like the Sorcerer. The Psychic's spellcasting emphasizes spell slots less than most full spellcasters, instead relying more heavily on spending Focus Points to "Amp" cantrips for additional effects. Players eyeing the Psychic need to learn to manage their resource very carefully. With a reduced pool of spell slots and heavy reliable on Focus Points you need to stretch those resources as much as possible. Unleash Psyche gives you the ability to very briefly empower yourself, but [...]

14. Taking20 -"I'm Quitting Pathfinder 2e Because of This Issue" | Page 9

  • Dec 16, 2020 · Also keep in mind he made a 5e vs PF2e video and he gave the win to PF2e. I feel his complaints are legitimate. I tried to like it but it ...

  • To be honest I can’t comprehend why people feel they can bo longer play a game because they stop putting out new books for it. Blows my mind. I think it finds them easier to play because canon closed. I agree, personally I don't see any need for my group to switch from our customized 5e, ever...

Stupefied Pf2E (2024)

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